1.1 Table Manners The only unbreakable rule is that we’re all here to have fun together, and all else should serve that. Here are some table manners that serve to be mindful of for everyone’s best experience.

Telling a story is half the fun of a TTRPG, but actively unfolding stories can also have downers. We should deal with issues maturely when they happen, and focus on getting back to the fun.

Avoid excessive crosstalk during others’ turns, and offer space for others to take opportunities especially suited to them, or to those who haven’t gotten the spotlight in a while.

Show up prepared, take notes and be nice and give positive and constructive feedback. The GM has enough on their hands already.

We don’t have to follow the rules to a tee. Sometimes there are plans fun enough we’ll allow them, so long as there isn’t an expectation that it will work repeatedly.

1.2 Consent and Safety Our game runs on the comfort of all whom play. You are free to declare subjects which you’d prefer to either be dealt with care or avoided entirely, for your own sense of comfort. For example, in our games most all explicit sex acts are a veil, and all forms of sexual violence is a line. Some examples of touchy subjects that may be shown still is discrimination, slavery, and harm to children (within limits). Please reach out after any uncomfortable experiences so we can adjust for the future.

Veils are subjects that can be talked about, and that can exist in the world, but shall not be shown or played out in any detail. A fade to black, if you will.

Lines are subjects that shouldn’t be shown in any capacity, and that needn’t be acknowledged at the table nor in the world.

Other options include asking for a break or walking from the table if necessary, to fast forward through something distressing, or to rewind and try something that went wrong for certain reasons over again.