https://pf2easy.com/index.php?id=2516&name=deities

Very WIP, mostly just ideas. Feel free to add your own suggestions.

[Impending] trait - doesn’t take place immediately, though a dreadful feeling or signs of the upcoming fortune or misfortune may be felt. The GM saves this as a loaded gun until an appropriate moment. Comes with a Fortune or Misfortune trait implying whether its a positive or negative effect (and consequently, cannot happen at the same time).

[Token] trait - the recipient of this buff chooses when to use it. They can save it for as long as they’d like, but may lose it if they become cursed by the same deity.

Titans

Astral Guide

Intercessions

Buff 3 - Buff 2 - Buff 1 -

Curse 1 - You get lost easier. Curse 2 Curse 3 - A freak weather phenomenon affects your next travel - leading you astray, diverting you off course completely and likely destroys any vehicle you’re on or scatters any group with which you travel. If you survive, you may end up a whole continent away.

Items

Favoured weapons: Sun Sling

Creatures

Awaited Architect

Intercessions

Buff 3 - You awaken in the past, with an opportunity to either rectify a mistake or observe the world as it were for some informational benefit. If you change the future, this future does not come to pass, but the person gets to live memories as if it did happen (simultaneously as also remembering the ‘true’ timeline). Buff 2 Buff 1

Curse 1 Curse 2 - You lose your sense of chronology. Curse 3

Items

Favoured weapon: Staff

Creatures

Bombastic Peace

Intercessions

Buff 3 - Buff 2 - Buff 1 - You gain a benefit if you maintain a small garden.

Curse 1 Curse 2 Curse 3 - A volcano or earthquake lays your base in ruin.

Items

Favoured weapons: Hand Cannon

Creatures

Devil Queen

Intercessions

Buff 3 Buff 2 - A cleansing fire burns away weaker enemies and pests while leaving you unharmed. Buff 1

Curse 1 Curse 2 Curse 3

Items

Favoured weapons: Bec de Corbin, Blundebruss

Creatures

Golden Heart

Intercessions

Buff 3 Buff 2 Buff 1 - Burning begins to heal you.

Curse 1 - Healing potions begin to burn you. Curse 2 Curse 3

Items

Favoured weapons: Whip Claw, Claws

Creatures

Grand Scheme

Intercessions

Buff 3 Buff 2 Buff 1

Curse 1 Curse 2 - Your gear malfunctions. Curse 3

Items

Favoured weapons: Shield Bow

Creatures

Hooded Saviour

Intercessions

Buff 3 Buff 2 Buff 1

Curse 1 - A mark is placed for you, making you a valuable target for intimidation, theft or beating up by followers of the Hooded Saviour. Curse 2 - An assassin is sent after you, either by fate an existing one or a facimile of one is created. This takes time to arrive, but you get a hint or ominous feeling immediately, and begin to notice signs it’s coming over time. Curse 3 - The assassin is strengthened, and completely closes in on you.

Items

Favoured weapons: Dagger, Fangwire

Creatures

Icen Maiden

Intercessions

Buff 3 Buff 2 - Ignore effects of cold terrain, gain cold resist. Buff 1

Curse 1 Curse 2 Curse 3 - You are encased in a solid block of ice. You are not dead, nor die while in here, but it can only be melted with powerful magic or primal heat and it takes time yet, plus you are incredibly difficult to move around in the meanwhile.

Items

Favoured weapons: Gauntlet

Creatures

Imminent Fortune

Intercessions

Buff 3 - Cannot die to accidents, aka environment. Buff 2 - Gain a special starknife Buff 1 - Winning Streak

Curse 1 Curse 2 Curse 3 -

Items

Favoured weapons: Starknife

Creatures

Immortal Memory

Intercessions

Buff 3 - You gain the ability to return to life, once. Buff 2 - Buff 1 -

Curse 1 - Curse 2 - You go mute. Curse 3 -

Items

Favoured weapons: Khakkhara, Slide Pistol

Creatures

Luminous Idea

Intercessions

Buff 3 Buff 2 - Sudden inspiration, you learn 1d4 item formulas of your level or 2d4 of the level below. Buff 1 - [Impending] An apprentice happens upon you.

Curse 1 - Your tools or workshop break, take penalties until crafted new. Curse 2 - [Impending] Struck by lightning or hit by a freak explosion. Curse 3 -

Items

Favoured weapons: Sukung, Fire Lance

Creatures

Masked Showrunner

Intercessions

Buff 3 - A golden plum tree provides sustenance and strength at a dark hour. Buff 2 - A second personality awakens in you, that wishes to see you succeed. Buff 1 - You gain a mask that disguises you.

Curse 1 - Your restful sleeps are interrupted by loud sounds and chaos. Curse 2 - A second personality awakens in you, is unpleasant and wishes to sabotage you. Curse 3

Items

Favoured weapons: Whip, Flute Rocket

Creatures

Opened Way

Intercessions

Buff 3 Buff 2 - [Impending] A path opens up for you. Buff 1

Curse 1 - Gales pester you. Curse 2 Curse 3

Items

Favoured weapons: Bo Staff

Creatures

Primordial Shepherd

Intercessions

Buff 3 Buff 2 Buff 1 -

Curse 1 Curse 2 - Animals are hostile to you. Curse 3 - A great pest of bugs and small animals overwhelms your area.

Items

Favoured weapons: Phalanx Piercer, Jaws

Creatures

Promised Revealer

Intercessions

Buff 3 Buff 2 Buff 1 - Something something arcane while water

Curse 1 Curse 2 Curse 3 - You die more easily, as lotus orcus begin to grow out of you while having the Dying condition.

Items

Favoured weapons: Orc Knuckle Dagger

Creatures

Relentless Pen

Intercessions

Buff 3 Buff 2 Buff 1

Curse 1 Curse 2 - A fire starts at your library or the city library. Curse 3 -

Items

Favoured weapons: Stiletto Pen

Creatures

Resting Crown

Intercessions

Buff 3 - Buff 2 - Buff 1 -

Curse 1 - Curse 2 - You lose your interest in adventuring. Gain debuff until you spend time taking up a new hobby. Curse 3 -

Items

Favoured weapons: Shears

Creatures

Triumphant Successor

Intercessions

Buff 3 - Winning a duel empowers you, giving you one immunity you can use to turn a critical hit against you of your choice into a normal hit. You lose this if you cheat in a duel. Buff 2 - You gain Haste for 3 rounds if you engage in a duel. If you cheat, you lose it and gain slowed 1 for 3 rounds. Enemy gets stunned 1 if they cheat. Buff 1 - Gain an initiative buff against stealth or deception, and ignore one sneak attack.

Curse 1 - Curse 2 - Curse 3 -

Items

Favoured weapons: Wish Blade

Creatures

Twotailed Drake

Intercessions

Buff 3 - Buff 2 - Buff 1 - You gain claws.

Curse 1 - Curse 2 - A dragon attacks you. Curse 3 -

Items

Favoured weapons: Dragon Mouth Pistol, Bladed Scarf

Creatures

Wheel of Death

Intercessions

Buff 3 - Buff 2 - Buff 1 -

Curse 1 - Curse 2 - You begin to decompose. Curse 3 -

Items

Favoured weapons: Shauth Lash, Shauth Blade

Creatures

Non Titan

Daydreaming Truth

Intercessions

Buff 3 - Buff 2 - Gain access to a mystical mind palace, helping with investigations. Buff 1 -

Curse 1 - Curse 2 - Curse 3 -

Items

Favoured weapons: Bola

Creatures

Ocean King

Intercessions

Buff 3 - Buff 2 - Buff 1 - Aquatic adaptivity.

Curse 1 - Worse breath-holding/suffocate to death easier. Curse 2 - Curse 3 - Gravity affects you tenfold in the ocean, making swimming impossible and rapidly pulling you into the underocean if fall in over it.

Items

Favoured weapons: Trident

Creatures

Wordless Fleece

Intercessions

Buff 3 - You may miraculously enter the fleece and come out alive once, somewhere beneficial. Buff 2 - Buff 1 -

Curse 1 - Curse 2 - Curse 3 - If too close to the fleece, you feel a call to enter it. If you fail to resist and do, you never return.

Items

Creatures

Ancient Survivor

Intercessions

Buff 3 - Gain the ability to transfer your soul to another body, effectively stealing it. Buff 2 - Buff 1 - Gain access to a ritual that lets you hide your worship.

Curse 1 - Vulnerability to disease? Curse 2 - Vulnerability to bleeding, fatigue? Curse 3 - Vulnerability to mental effects and psych conditions?

Items

Favoured weapons: Corset Knife, Coat Pistol

Creatures

First Ascended

Intercessions

Buff 3 - Buff 2 - Buff 1 -

Curse 1 - Curse 2 - Curse 3 -

Items

Favoured weapons: Temple Sword, Wings

Creatures

Sword Icon: Sword Frogs, Winged Sword, Sword Warrior.

Nourishing Bulwark

Intercessions

Buff 3 - Buff 2 - Buff 1 -

Curse 1 - Curse 2 - Curse 3 -

Items

Favoured weapons: Pick, Wrecker, Claw

Creatures

Lively Creator

Intercessions

Buff 3 - Buff 2 - Buff 1 -

Curse 1 - Curse 2 - Curse 3 -

Items

Favoured weapons: Whip Staff, Tail.

Creatures

Saints

Saints can only provide a buff 1, or a curse 1 if their sanctified holy sites or protected spaces (such as their village) is desecrated by you in some way (such as breaking their tenets). Gaining the favour or ire of a saint dedicated to a deity may also incur the same from the deity. You may for example earn a buff 1 from a saint, and then the deity later recognises you and gives you a buff 1 and 2 as they recognise your already existing efforts (instead of starting at 1).