https://pf2easy.com/index.php?id=2516&name=deities
Very WIP, mostly just ideas. Feel free to add your own suggestions.
[Impending] trait - doesn’t take place immediately, though a dreadful feeling or signs of the upcoming fortune or misfortune may be felt. The GM saves this as a loaded gun until an appropriate moment. Comes with a Fortune or Misfortune trait implying whether its a positive or negative effect (and consequently, cannot happen at the same time).
[Token] trait - the recipient of this buff chooses when to use it. They can save it for as long as they’d like, but may lose it if they become cursed by the same deity.
Titans
Astral Guide
Intercessions
Buff 3 - Buff 2 - Buff 1 -
Curse 1 - You get lost easier. Curse 2 Curse 3 - A freak weather phenomenon affects your next travel - leading you astray, diverting you off course completely and likely destroys any vehicle you’re on or scatters any group with which you travel. If you survive, you may end up a whole continent away.
Items
Favoured weapons: Sun Sling
Creatures
Awaited Architect
Intercessions
Buff 3 - You awaken in the past, with an opportunity to either rectify a mistake or observe the world as it were for some informational benefit. If you change the future, this future does not come to pass, but the person gets to live memories as if it did happen (simultaneously as also remembering the ‘true’ timeline). Buff 2 Buff 1
Curse 1 Curse 2 - You lose your sense of chronology. Curse 3
Items
Favoured weapon: Staff
Creatures
Bombastic Peace
Intercessions
Buff 3 - Buff 2 - Buff 1 - You gain a benefit if you maintain a small garden.
Curse 1 Curse 2 Curse 3 - A volcano or earthquake lays your base in ruin.
Items
Favoured weapons: Hand Cannon
Creatures
Devil Queen
Intercessions
Buff 3 Buff 2 - A cleansing fire burns away weaker enemies and pests while leaving you unharmed. Buff 1
Curse 1 Curse 2 Curse 3
Items
Favoured weapons: Bec de Corbin, Blundebruss
Creatures
Golden Heart
Intercessions
Buff 3 Buff 2 Buff 1 - Burning begins to heal you.
Curse 1 - Healing potions begin to burn you. Curse 2 Curse 3
Items
Favoured weapons: Whip Claw, Claws
Creatures
Grand Scheme
Intercessions
Buff 3 Buff 2 Buff 1
Curse 1 Curse 2 - Your gear malfunctions. Curse 3
Items
Favoured weapons: Shield Bow
Creatures
Hooded Saviour
Intercessions
Buff 3 Buff 2 Buff 1
Curse 1 - A mark is placed for you, making you a valuable target for intimidation, theft or beating up by followers of the Hooded Saviour. Curse 2 - An assassin is sent after you, either by fate an existing one or a facimile of one is created. This takes time to arrive, but you get a hint or ominous feeling immediately, and begin to notice signs it’s coming over time. Curse 3 - The assassin is strengthened, and completely closes in on you.
Items
Favoured weapons: Dagger, Fangwire
Creatures
Icen Maiden
Intercessions
Buff 3 Buff 2 - Ignore effects of cold terrain, gain cold resist. Buff 1
Curse 1 Curse 2 Curse 3 - You are encased in a solid block of ice. You are not dead, nor die while in here, but it can only be melted with powerful magic or primal heat and it takes time yet, plus you are incredibly difficult to move around in the meanwhile.
Items
Favoured weapons: Gauntlet
Creatures
Imminent Fortune
Intercessions
Buff 3 - Cannot die to accidents, aka environment. Buff 2 - Gain a special starknife Buff 1 - Winning Streak
Curse 1 Curse 2 Curse 3 -
Items
Favoured weapons: Starknife
Creatures
Immortal Memory
Intercessions
Buff 3 - You gain the ability to return to life, once. Buff 2 - Buff 1 -
Curse 1 - Curse 2 - You go mute. Curse 3 -
Items
Favoured weapons: Khakkhara, Slide Pistol
Creatures
Luminous Idea
Intercessions
Buff 3 Buff 2 - Sudden inspiration, you learn 1d4 item formulas of your level or 2d4 of the level below. Buff 1 - [Impending] An apprentice happens upon you.
Curse 1 - Your tools or workshop break, take penalties until crafted new. Curse 2 - [Impending] Struck by lightning or hit by a freak explosion. Curse 3 -
Items
Favoured weapons: Sukung, Fire Lance
Creatures
Masked Showrunner
Intercessions
Buff 3 - A golden plum tree provides sustenance and strength at a dark hour. Buff 2 - A second personality awakens in you, that wishes to see you succeed. Buff 1 - You gain a mask that disguises you.
Curse 1 - Your restful sleeps are interrupted by loud sounds and chaos. Curse 2 - A second personality awakens in you, is unpleasant and wishes to sabotage you. Curse 3
Items
Favoured weapons: Whip, Flute Rocket
Creatures
Opened Way
Intercessions
Buff 3 Buff 2 - [Impending] A path opens up for you. Buff 1
Curse 1 - Gales pester you. Curse 2 Curse 3
Items
Favoured weapons: Bo Staff
Creatures
Primordial Shepherd
Intercessions
Buff 3 Buff 2 Buff 1 -
Curse 1 Curse 2 - Animals are hostile to you. Curse 3 - A great pest of bugs and small animals overwhelms your area.
Items
Favoured weapons: Phalanx Piercer, Jaws
Creatures
Promised Revealer
Intercessions
Buff 3 Buff 2 Buff 1 - Something something arcane while water
Curse 1 Curse 2 Curse 3 - You die more easily, as lotus orcus begin to grow out of you while having the Dying condition.
Items
Favoured weapons: Orc Knuckle Dagger
Creatures
Relentless Pen
Intercessions
Buff 3 Buff 2 Buff 1
Curse 1 Curse 2 - A fire starts at your library or the city library. Curse 3 -
Items
Favoured weapons: Stiletto Pen
Creatures
Resting Crown
Intercessions
Buff 3 - Buff 2 - Buff 1 -
Curse 1 - Curse 2 - You lose your interest in adventuring. Gain debuff until you spend time taking up a new hobby. Curse 3 -
Items
Favoured weapons: Shears
Creatures
Triumphant Successor
Intercessions
Buff 3 - Winning a duel empowers you, giving you one immunity you can use to turn a critical hit against you of your choice into a normal hit. You lose this if you cheat in a duel. Buff 2 - You gain Haste for 3 rounds if you engage in a duel. If you cheat, you lose it and gain slowed 1 for 3 rounds. Enemy gets stunned 1 if they cheat. Buff 1 - Gain an initiative buff against stealth or deception, and ignore one sneak attack.
Curse 1 - Curse 2 - Curse 3 -
Items
Favoured weapons: Wish Blade
Creatures
Twotailed Drake
Intercessions
Buff 3 - Buff 2 - Buff 1 - You gain claws.
Curse 1 - Curse 2 - A dragon attacks you. Curse 3 -
Items
Favoured weapons: Dragon Mouth Pistol, Bladed Scarf
Creatures
Wheel of Death
Intercessions
Buff 3 - Buff 2 - Buff 1 -
Curse 1 - Curse 2 - You begin to decompose. Curse 3 -
Items
Favoured weapons: Shauth Lash, Shauth Blade
Creatures
Non Titan
Daydreaming Truth
Intercessions
Buff 3 - Buff 2 - Gain access to a mystical mind palace, helping with investigations. Buff 1 -
Curse 1 - Curse 2 - Curse 3 -
Items
Favoured weapons: Bola
Creatures
Ocean King
Intercessions
Buff 3 - Buff 2 - Buff 1 - Aquatic adaptivity.
Curse 1 - Worse breath-holding/suffocate to death easier. Curse 2 - Curse 3 - Gravity affects you tenfold in the ocean, making swimming impossible and rapidly pulling you into the underocean if fall in over it.
Items
Favoured weapons: Trident
Creatures
Wordless Fleece
Intercessions
Buff 3 - You may miraculously enter the fleece and come out alive once, somewhere beneficial. Buff 2 - Buff 1 -
Curse 1 - Curse 2 - Curse 3 - If too close to the fleece, you feel a call to enter it. If you fail to resist and do, you never return.
Items
Creatures
Ancient Survivor
Intercessions
Buff 3 - Gain the ability to transfer your soul to another body, effectively stealing it. Buff 2 - Buff 1 - Gain access to a ritual that lets you hide your worship.
Curse 1 - Vulnerability to disease? Curse 2 - Vulnerability to bleeding, fatigue? Curse 3 - Vulnerability to mental effects and psych conditions?
Items
Favoured weapons: Corset Knife, Coat Pistol
Creatures
First Ascended
Intercessions
Buff 3 - Buff 2 - Buff 1 -
Curse 1 - Curse 2 - Curse 3 -
Items
Favoured weapons: Temple Sword, Wings
Creatures
Sword Icon: Sword Frogs, Winged Sword, Sword Warrior.
Nourishing Bulwark
Intercessions
Buff 3 - Buff 2 - Buff 1 -
Curse 1 - Curse 2 - Curse 3 -
Items
Favoured weapons: Pick, Wrecker, Claw
Creatures
Lively Creator
Intercessions
Buff 3 - Buff 2 - Buff 1 -
Curse 1 - Curse 2 - Curse 3 -
Items
Favoured weapons: Whip Staff, Tail.
Creatures
Saints
Saints can only provide a buff 1, or a curse 1 if their sanctified holy sites or protected spaces (such as their village) is desecrated by you in some way (such as breaking their tenets). Gaining the favour or ire of a saint dedicated to a deity may also incur the same from the deity. You may for example earn a buff 1 from a saint, and then the deity later recognises you and gives you a buff 1 and 2 as they recognise your already existing efforts (instead of starting at 1).