The Adventurer Crisis was a period of near civil war for the Sanitorium in which adventurers, powerful and mobile individuals that usually carry much sway with the common folk, nearly ended the Sanitorium of Mogxa by withdrawing their tacit support of the state. Many of these Adventurers had previously served in the Sanitine Wars, which can be said to have made the Sanitorium the empire it is. Their power was exacerbated by the fact these adventurers had gained leadership roles in many of the essential Societies of Mogxa.
During the long standoff, many believed the Sanitorium had finally hit breaking point and come to their sure end. However, eventually, some central adventurers either backed down out of fear of chaos or left the region entirely - resulting in a resurgent Sanitorium.
Often compared to the later Jadefall Crisis.