Mogxa under the Sanitorium relies on a number of “Secret Societies” carrying out recruitment, education, magic and covert action - taking on the role of what some ‘guilds’ might do elsewhere. The term secret society may be misleading, as in reality most do not hide their own existence. They’re something more like ‘closed-off’ societies, which might have public relations through the public institutions they run (food banks, fighting dojos, manufactories, libraries), and a well-known name, symbol and even motto and core values; though their inner workings, specific objectives and even leadership structure can be for internal eyes and ears only.

Note that Guilds still exist in Mogxa, usually as more local thing for various trades. In the grand city of Philosophia, the Pactlaw Guilds run almost the entire show.

The fact unsupportive adventurers ran many of the important societies of Mogxa contributed to the Adventurer Crisis. Since then, the Sanitorium has taken on a candy and whip approach. The whip is the spies they inserted into the most important societies, capable of warning the Sanitorium when a society turns rebellious. The candy is their close cooperation with certain more trusted societies, whom continue to be allowed to offer certain public services in the government’s name.

Mogxan Secret Societies are usually sorted into: