Overview

Automatons are a variety of constructed people following different designs that share many characteristics - all in some form or other trying to imitate the perfection of the Elves. A lot more crude than their ancient inspirations, they are most commonly found in Vilhun where many of the Steel Lord automatons are still well-maintained.

The Wereforged are another variant of Automaton invented recently in the city of Philosophia - it is uncertain to what extent their designs were influenced by their Vilhi counterpart. They were used as the property of their creators, though some got pawned off on the black market. The Wereforged project was shut down however, after it was revealed they used the souls of former convicts, and various other people simply caught in the production process, to serve as the soul required to power their cores. By decree of the Pactlaw Senate, the remaining Automatons were declared legally free persons and capable of attaining guild memberships.

The existence and treatment of Automatons is often a topic of debate, with a notable group opposing their continued “use” being Friends of Humanity.

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Physical Description

Society

Beliefs

Adventurers

Names


Mechanics

Heritages

Ancestry Feats

Possible Changes

The world of Vilhun is primarily intended to only have two clockwork-style robot ancestries, Automatons, and the ancient Elves. As such, the remaining cast of robot-like ancestries are in high likelyhood of being folded into these pre-existing ancestries.

*As such, here are some proposed changes to Automatons:

  • Add Android feats to the Automaton choice pool with the Uncommon and Automaton traits. In the future, the list may be narrowed down and the uncommon trait removed.
  • Add Conrasu feats to the Automaton choice pool with the Uncommon and Automaton traits. In the future, the list may be narrowed down and the uncommon trait removed.

Notes

If homebrew is pulled from somewhere, credit it.

— Ilija