Canath, sometimes called as Encanath, is a large region encompassing a variety of peoples and geographies, though its core can be said to be the Celene sea and the floating island of Celesteyne that navigate around it.
Encanath and Brincanath
“Encanath” is only used to separate it from the similarly named western region of “Brincanath,” which in reality is quite culturally distant and hostile. Few people use the term Canath to refer to both, but when done it’s usually to claim the west for conquest. Here in the vviki, the term Canath and Encanath will be used synonymously.
For more in Canath, see canath
Culture
Canath was home to many of the Titans, and is today the home of the Crusaders. It has a Caste and Patronage system that encourages individualistic brave and heroic acts in order to earn fame, glory and privileges. It is also embroiled in a separately ongoing Guildwar.
Canath is perhaps the most diverse corner of the world still considered part of a greater cultural union, home to countless polities, peoples, castes, languages and more. Canath is often divided into the City States and Kingdoms and Duchies.
While Canath can said to have originated around the Celene, it has spread its influence and expended the region known as Canath massively over centuries of military marches and settlements. The concept of gathering up a population of settlers, soldiers and their supplies and then to march inland towards some land or other to claim is known as a Landmarch. Perhaps the most ambitious Landmarch was that of the City of the Gate. The Forbidden Coast meanwhile has had most of its attempts fail.
Geography
Canath is vast and diverse, and must be divided into a number of areas in order to make sense of it. The areas of Canath include:
- All coasts of the Celene needs to be considered as part of an area, even if it overlaps with other area categorisations.
- Heroa, or Heroic Canath, covering much of the southern Celene coast.
- Tower Canath, or Tower Canath, covering the edge of Canath east of the Celene.
- Painted Canath, or Painted Canath, covering the northern edge of Canath beyond the Celene. Borders the wilds of Far Ferweth but sees little contact with them.
- Forbidden Canath also on the north shore of the Celene, but stretching out west towards the Brinkforth - and in reality having very few settlements. North of Monastery Canath.
- Rough Canath, or Rough Canath, further inland of Heroa and lacking any coasts.
- Dark Canath, to the west of Heroa and Rough Canath.
- Monastery Canath, on the rocky peninsula that separates the Celene from the narrower passage out towards Brinkforth, also south of Forbidden Canath.
- Ruby Canath, south of Rough Canath and Vön, covering the northern coast of the Rubyfirth Bay. The coastal city states here are home to much trade by the Rubyfirth merchants. A number of rivers stretching north are sometimes used to transport goods from the Celene to the Rubyfurth, so long as one is able to move the goods by land a small stretch.
- The Path of Ven, to the south of Rough Canath and west of Ruby Canath, covers a stretch of roads home to overland routes that go down along the western edge of the Rubyfirth and deeper Eydwin.
- Jungle Canath, to the west of the Path of Ven, home to a number of larger realms.
- Gate Canath, touching Jungle Canath and Dark Canath, home to rough terrain and certain realms. Gate Canath forms the furthest stretch of Canath westward.
Vöncanath?
The snowy lands of Vön to the east has long been under Canathi influence in terms of culture and language, despite their unique identity and climate. The lands of Vön can perfectly be considered a part of Canath, though one can also make just as well of an argument to separate it out. For the time being though, Vön remains under official Canathi protection - usually administered through the ruler of Vestitur-Riverside.
History
The God-King Idur was a hero from Canath that managed to unite a large army and realm, and even conquer the throne of the Mogxan Empire - helping foster some elements of shared court and business culture, such as the Idurian Language (really an adaptation of Encanuri made suited for Mogxans).